Medieval Europe Release 2.9.5.3 – Armor and Weapon Rebalancement

Contents

Abstract 1

Strength Requirement 1

Armor Rebalancement 1

Armor Sets 2

Torso/Armor 2

Leather Set 2

Leather Helmet 2

Chainmail Set 3

Chainmail Leggings 3

Chainmail Boots 3

Damage Rebalancement 3

NPC Damage, PC Damage with no weapon 3

NPC Large Dog droppings 3

Weapons Rebalancement 3

Balancement Excel 4

Other Changes 4

Abstract

This release aims to resolve the following problems:

  • Everyone equips with the same armor set and there isn’t any constraint to equip an armor.
  • Special Sets attributes do not follow criteria, they should be reorganized in a hierarchy compared to normal weapons
  • Special Sets should wear less than normal sets but they cannot be indestructible.

Strength Requirement

A certain strength will be required to wield weapons and equip armor. This will promote the use of different armor sets.

Armor Rebalancement

  • Armor defense of ALL Sets will be increased;
  • Special Armor Wear Factors will be rebalanced

Armor Sets

Normal Armors sets will be organized in three sets:

  • Leather Set
  • Chain Mail Set
  • Plate Mail Set

Torso/Armor

To simplify the engine, there won’t be any more the possibility to wear parts on armor: every armor will be equipped on part torso. This means it won’t be more possible to equip chainmail under the light leather armor.

Leather Set

  • A new item: Leather Armor Set: Head will be introduced
  • Light leather armor will be renamed to Leather Armor Set: Body and it will no more be crafted by the Blacksmith but by the Tailor.
  • Boots will be renamed to Leather Armor Set: Feet
  • Reinforced Leather Trousers will be renamed to Leather Armor Set: Legs.

Leather Helmet

Produced by: Tailor

Weight: 1,5 Kg.

Crafting time: 432 minutes.

Items needed:

  • 1 Iron piece
  • 3 Leather pieces
  • 1 coal piece

Chainmail Set

  • A new item: Chainmail Armor Set: Legs will be introduced
  • A new item: Chainmail Armor Set: Boots will be introduced
  • Iron Helmet 1 will be renamed to: Chainmail Armor Set: Head
  • Chainmail will be renamed to: Chainmail Armor Set: Body

Chainmail Leggings

Produced by: Blacksmith

Items needed:

  • 4 coal pieces
  • 30 iron pieces

Chainmail Boots

Crafted by: Blacksmith

Items needed:

  • 2 coal pieces;
  • 15 iron pieces;

Damage Rebalancement

Today damage formula strength factor is too great:

Damage = f(weapondamage) + f(weapondamage)*(strength/maxstrength)*0.5

The damage formula will be changed as follows:

Damage = f(minweapon_damage, maxweapon_damage) + strength / 5

NPC Damage, PC Damage with no weapon

NPC Damage will be reduced as follows:

If a NPC doesn’t hold a weapon the minweapon_damage and maxweapon_damage are respectively:

minweapon_damage = max(1, strength * 0.25)

maxweapon_damage = max(1, strength * 0.5)

If a PC doesn’t hold a weapon the minweapon_damage and maxweapon_damage are respectively:

minweapon_damage = max(1, strength * 0.1)

maxweapon_damage = max(1, strength * 0.2)

NPC Large Dog droppings

Large Dogs items dropping chance will change as follows:

  • 80%: nothing
  • 1%: 5 doubloons
  • 19%: Meat Piece

Weapons Rebalancement

  1. The Wooden sword will be configured as a weapon.
  2. Tools that were configured as weapon (pastoral_rome, scepter_kiev, scepter_norsemysticrod_turnu, ecc.) will bere configured as tool and cannot be used anymore as a weapon.
  3. All weapons have been reviewed in terms of damage and critical hits. Special Weapons have been rebalanced taking into consideration that they should be more powerful than normal weapons.

Balancement Excel

https://www.dropbox.com/s/nqj3gntguck8m7b/CR_52%20-%20Armor%20Rebalancement.xlsx?dl=0

Other Changes

Color has been changed for Duel messages in Town Crier.

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Hi, I am the technical leader of game Medieval Europe. I love cats, coding, crypto and Trance Music.

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