Medieval Europe new Release v 126.96.36.199
Medieval Europe just Released Version 188.8.131.52 for game: Medieval Europe – Server Classic. The Release adds some quick win changes to improve Economy.
|1.0||Mastro / Sunchaser||1-oct-2017|
|1.2||Sunchaser||14-11-2017||Added fixing of breeding numbers|
|1.3||Sunchaser||20-11-2017||Added war costs
Added fix exploit multiclick
Content of this document can change at Administration discretion before final release; All the parameters, formulas, crafting elements, functions are indicative and must be balanced. Therefore, everything can be changed (reduced, expanded, removed) at Administration discretion and without warning.
In order to stop OTC items sales, the functionalities and grants Inventory Take and Inventory Deposit will be disabled for Private Structures.
The functionality Private Sales will be added to Market Structure. The seller will have the option to compile a field Reserved for with a Character Name (example: John Doe).
If the Field is not empty, only John Doe will be able to purchase the item(s).
If John Doe dies, the item(s) will be purchasable buy anyone.
After 2 days, the item will be no more reserved for private sale and will be purchasable by all.
Clean Prison Changes won’t give anymore 1 bread.
Fortune Wheel will be removed because it was acting as a faucet for items.
Some players (mainly Regents) can use the exploit to buy a Villa and sell a Villa to rest at maximum rest factor when they are not in the capital because they get back taxes from the royal palace.
Selling price of a house will increase directly with the days the house is kept, similar to shops.
When the Regent will declare war, he will no more specify the number of total soldiers, this means there will be no more a CAP on the number of citizens or allies that can join a battle.
No mercenary can be used anymore until the Mercenary role is better analyzed and implemented.
Price for declaring wars has been set to 2.000 s.c. (fixed)
When a character buy bees he gets 2.000 bees. Now max capacity of bees are not multiples of 2000.
In order to simplify the process, max capacity of bees will be rounded up to multiple of 2.000
Same thing will be done for all breedings.
Currently a bee breeding max capacity is 7831. It is possible to purchase 3 breedings. After the change, the bee breeding max capacity will be 8.000 and it will be possibile to purchase 4 breedings.
Every time a Regent clicks the button declare Conquer Region/Raid Region, a cooldown from two to three minutes will be added before the Regent will be able to click it again.
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